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Graham Smith Illustration

Clients include: Blue Moon Brewing Co., Brookstone, Boston Review, Boston Globe, Rolling Stone, Paste, Texas Monthly, Runner's World, SF Weekly, NPR, Improper Bostonian, ESPN, The Advocate, Philadelphia Magazine, PlanAdviser, The Phoenix New Times, The Washington Post, Amtrak, INC. Magazine, J. P. Morgan Chase, T. Rowe Price, Worth, Women's Sport's Foundation, the Pacific Standard, Sony Online Entertainment, Sony Computer Entertainment America, Daybreak Games, Strathmore Artist Papers,
 
Agencies: Landor, Saatchi & Saatchi, PatMan, Trinity, Integer, Charleston Orwig, Rapp, Complex Media, XUPUY, Moo, Hollis Brand Culture

Parson's School of Design, New York, NY: BFA illustration.

About Graham Smith

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I am a freelance illustrator and video maker, collaborating on art projects with talented people, ad agencies, publications, and corporations. I am available for assignments. My work appears in national publications, on products, buildings, advertisements, and TV. 

Illustrations are drawn traditionally, and finished digitally. I use pen and ink, pencils and organic textures to create hand-rendered drawings. Illustrations are finished digitally in Photoshop, and sometimes Illustrator.

Videos are produced in house using Canon DSLR's, Rode Microphones, iPhones, and GoPros. Check out over 100 videos on my Vimeo Channel.
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Let's talk about your project. Consultations are free. I am always looking for creative partnerships, and the next art adventure.
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The Art Adventure

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Welcome to my creative journey! From the bustling streets of New York to the sunny shores of California, my path has been a captivating adventure through the world of art and design.
 
Starting out in New York, I pursued an illustration career, all while paying my dues at an art supply store. This led me to a dynamic journey in the fashion industry, where I designed thousands of screen prints, eventually rising to the role of Vice President at a textile design studio.
 
A pivotal business trip to California kindled my love for the West Coast's vibrant energy, prompting a move that reshaped my creative pursuits. Alongside the talented designer Dawn Vitale, I co-founded ArtMasters, a graphic design studio crafting identities, logos, and captivating designs for local and national clients.
 
My artistic evolution brought me to the realm of illustration, with assignments for esteemed publications and advertising campaigns becoming a regular part of my journey. The joy of seeing my illustrations grace magazines and newspapers was truly exhilarating.
 
Passion for figure drawing, a touchstone from art school, rekindled in my work. Portraits and traditional media began to define my style, contrasting with my previous corporate and computer-centric design approach.
 
Teaching drawing workshops naturally extended my expertise, allowing me to share knowledge while continuously learning.
 
A pivotal moment arrived with Xupuy's offer to collaborate on "Marks Vol. 1," an art book where I blended illustration, photography, and design expertise, fostering a seamless creative process.
 
Venturing into video, I embraced self-taught filmmaking, producing over 100 videos – from promotions to creative process explorations. This journey enriched my storytelling ability and inspired fresh perspectives in my illustration work.
 
The beauty of this adventure lies in the feedback loop – my filmmaking insights enhanced my illustration storytelling, leading to a harmonious convergence of skills.
 
Now, I'm thrilled to connect with fellow creatives like you. If you're ready for an exciting art adventure, let's collaborate and craft something extraordinary.
 
Thanks for joining me on this incredible journey.
 
Warm regards,
Graham Smith
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"This guy’s stuff is great. It has a noir-like quality that could’ve come right out of the pulp fiction haydays of the 30’s and 40’s, but it still feels utterly modern. And unlike many graphic novel illustrators today he knows not to overdo it. He let’s us into the eyes or his subjects, shows us their wrinkles, and crooked smiles. He builds the character not through pyrotechnics of color and form, but through human emotion."

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